The manual is included here because it is of no use to anyone who does not already own the game, and anyone. Special Unit: Longbow Archer, Lancaster Bomber, Spitfire Fighter The Civilization manual is property of MicroProse Entertainment Software, a division of Hasbro Interactive, and should not be downloaded unless you wish to download it as a replace or digitize a copy which you already own. Starting Advantage: Begin with Knowledge of Monarchy Industrial Era: +2 production from Mountains Starting Advantage: Begin with +50% trade from captured cities Starting Advantage: Begin with overrun combat advantage Starting Advantage: Begin with a wealth of gold.Īncient Era: Units heal after combat victory Industrial Era: +1 horseman/Knight attack Starting Advantage: Begin with knowledge of Religion Necessary Technologies: Banking and Steam Power Starting Advantage: Begin with access to all resourcesĪncient Era: Cities not affected by Anarchyġst Bonus: +5 gold production in each city Starting Advantage: Begin with an impressive Cathedral Modern Era: New defensive units receive loyalty Industrial Era: Cities not affected by Anarchy Special Unit: Samurai Knight, Ashigaru Pikemen, Val Bomber, Zero Fighter Starting Advantage: Begin with knowledge of Ceremonial Burial Special Unit: Sherman Tank, Flying Fortress, Mustang FighterĪncient Era: 2% Interest on gold reserves Starting Advantage: Begin the game with a Great Person. Modern Era: Cities not affected by Anarchy Americans (great abilities, best special units, starting with explorer of humanitarian is a huge bonus). Aztecs (for warrior out at 4000BC, unit heal and 50 gold). Starting Advantage: Begin with knowledge of WritingĪncient Era: New cities have +1 population It's my view that the most powerful civilization are: 1. Medieval Era: New defensive units receive Loyalty
Starting Advantage: Begin with a local area map. Sid Meiers Civilization Revolution 2 arrives in just a few days on July 2 for iOS platforms, with Android versions to come at a later time. Medieval Era: +1 production from forest regions Special Unit: Panzer Tank, 88mm Gun, Heinkel Bomber, ME109 Fighter
Starting Advantage: Begin with automatic upgrade for elite units.
Starting Advantage: Begin with knowledge of Navigation Starting Advantage: Begin with a Courthouse Starting Advantage: Begin with an Ancient WonderĪncient Era: +1 food and trade from desert regions Modern Era: New cities gain +1 population
Starting Advantage: Begin with a Republic and Code of Laws. Here's a list of the 16 different Civil izations available to you: While they all have access to mostly the same units, buildings, wonders, etc (with one exception), each civ does begin with a unique ability, reap a special benefit during each of the four eras, and can build a unit exclusive to their civ. Before your game of Civil ization actually begins, you need to choose from one of 16 Civil izations to play as.